IS

Kohler, Thomas

Topic Weight Topic Terms
0.427 virtual world worlds co-creation flow users cognitive life settings environment place environments augmented second intention
0.173 characteristics experience systems study prior effective complexity deal reveals influenced companies type analyze having basis
0.150 action research engagement principles model literature actions focus provides developed process emerging establish field build

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Fueller, Johann 1 Matzler, Kurt 1 Stieger, Daniel 1
action research 1 co-creation 1 experience design 1 second Life 1

Articles (1)

CO-CREATION IN VIRTUAL WORLDS: THE DESIGN OF THE USER EXPERIENCE. (MIS Quarterly, 2011)
Authors: Abstract:
    Emerging virtual worlds, such as the prominent Second Life, offer unprecedented opportunities for companies to collaborate with co-creating users. However, pioneering corporate co-creation systems fail to attract a satisfying level of participation and engagement. The experience users have with the co-creation system is the key to making virtual places a vibrant source of great connections, creativity, and co-creation. While prior research on co-creation serves as a foundation for this work, it does not provide adequate guidance on how to design co-creation systems in virtual worlds. To address this shortcoming, a 20-month action research project was conducted to study the user's experience and to identify design principles for virtual co-creation systems. In two action research cycles, a virtual co-creation system called Ideation Quest was created, deployed, evaluated, and improved. The study reveals how to design co-creation systems and enriches research on co-creation to fit the virtual world context. Practitioners receive a helpful framework to leverage virtual worlds for co-creation.